![]() Each level then becomes a puzzle: how do you arrange your plants so that they cover the maximum area possible whilst putting them at least risk of a munching. Plants have to be placed either next to or on a path, so that the zombies can have access to eat them. Zombies, rather than running down a grid, follow predefined paths that can crisscross and turn along the ground. But that’s kind of why it works.įirst of all: it’s isometric. It doesn’t play exactly like the original Plants vs Zombies games. ![]() That Plants vs Zombies: Adventures is reasonable. Please, please, please don’t bite me if it turns out PopCap have inserted some kind of instant viral cash eating plague within the game that I’ve yet to reach.
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